The turn orders happen so that Demytha goes last before AOE1 and Maneater goes last before AOE2. I have adapted the speeds to allow a wider range on Maneater (286-295 instead of 286-287). Below are some examples.This speed tune is a variation of the standard 5:3:3:3:3 ratio speed tune (similar to Drokgul). NB: When using a 1 turn block debuffs champ, you have to swap the 186 champ in Doompriest slot to 174 on Ultra Nightmare to stay affinity friendly. If you want to block the stun debuff as well, a 2 turn duration is required, otherwise you’ll want to avoid the stun hitting both Helicath and your Block Debuff champion. You will need a block debuff champion with a 3 turn cooldown on that skill. Generally this will mean avoiding your Block Debuff champion. You’ll want to avoid the stun going to anyone who will drop the shield from Helicath. His A2 can be either a 4 or 3-turn cooldown (4 preferred). Hellcat’s A3 needs to be fully booked out to a 4-turn cooldown. If you’re using Block Debuff Champion on a 3 turn cooldown (Underpriest Brogni/Grizz Jarl/Tatura Rimehide) instead of Doompriest, then you want to replace the 186 Doompriest with a 186 DPS and the slowest DPS champs with a block debuff champion. Doompriest can cleanse both and as such is an ideal fit to make this affinity friendly. The 186 will always go first after AOE2 to cleanse debuffs and/or to cleanse the Stun. To maximize the shield ability, you will want increase defense before that skill is used (any champion but the Slow DPS / Debuff Blocker champion) as well as low HP (and/or high defense) on your stun target.ġ73-178 (slowest) – Grizzled Jarl or alternate 3 turn debuff blocker Helicath will block the damage for the AOE’s and use his shield to keep your stun target alive.
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